Well, it's finally done! It was a rough road to completion but please feel free to click on the button below to see the finished film. I learned a lot from the 15 weeks I spent working on this, and if you're curious, I go more into detail about that in the previous blog post. I hope you enjoy!
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I just finished wrapping up animating and editing the clips together, as well as reworking the sounds to better fit the film. I'll post another bog post later today with a link to the finished film, but for now I'd like to take the time to reflect on some things I've learned while working on this project.
First off, it's undeniably true that slow and steady wins the race. I wish I was more strict on myself with following the production schedule that I planned out. Despite being told from the very start to chip away at animating, I really did underestimate the amount of work that I had cut out for me. One day of "I have other projects to do, so I'll do it later" turned into many days and before I knew it, I was scrambling to get something done near the end of the semester. In the end, I wasn't even able to completely finish every scene I had planned out, even after I had cut out a few scenes. The level of polish isn't where I want it to be, but at least I have a good chunk completed. Second, I learned a bit more about character design. Once I started animating more, I came to realize that more simplified character designs would have made my job a lot easier, especially as this was my first time animating a project from scratch. Having a more detailed character design sheet would have also helped quite a lot because I struggled to maintain an "on-model" character. Had I been more consistent with my characters, I reckon the film would have turned out a bit better. Lastly, a detailed, flushed out plan is such a valuable tool. Character explorations, visual development of environments and more would have helped me maintain a consistent look to my film. Of course, these are things that are explored during preproduction, but my animatic wasn't made during my preproduction class so I lacked those resources. The production scene progress chart was a tool that did help me out a lot, though. It put into perspective just how much I had left to work on. Though, next time I will adjust the categories to check up on my progress, as I didn't use many of them. All in all, this project was a great way to give me an insight of the animation pipeline. I will definitely be taking the lessons I learned from the project in stride. It's been quite the while since the last update. Fortunately, I have a good chunk of things done. Unfortunately, it's still not completed, but that's ok, I will keep trucking on until I am! For the most part, I have a clear idea of what I need to do to finish up and then it's a wrap!
Check below to see what I have so far, the final film will have some new dialogue as I've asked my dear friend to help me with the voice acting! Thank you Abel and Chris for helping me out!! Hi all! I'm almost done with roughing out the entirety of my film. Unfortunately, I wasn't able to get much done over the break since personal things happened and then I got sick but I'm slowly but surely making my way through everything. You can click below to see my progress! Until next time, take care!
Slowly but surely I'm chipping away at my film! Click the link below to see what I have so far. It's a little over half of the scenes I need to do pose tests for. Hopefully by the end of spring break, I'll have all of the pose tests done, as well as some rough animations. Lots of work to be done...
Hi everyone! Welcome to my blog, it's nice to meet you.
I'll be casually updating my progress on my film from time to time. Until I have further updates, be sure to check out my animatic, which can be found under the "PREPRODUCTION" section of the website. See you soon! |
AuthorHi, I'm Carina! Welcome to my blog for my film, "GAMBLE". I'll be detailing my progress here as I animate. Enjoy your stay! |